Selected publications (.pdf)

"Education Change, Leadership and the Knowledge Society" 
Global e-Schools Initiative (GeSCI)  

Survey of ICT in education in the Caribbean
Volume 1: Regional trends & analysis
Volume 2: Country reports
infoDev 

Using technology to train teachers:
Appropriate uses of ICT for
teacher professional developmen
t
 
infoDev (Mary Burns, co-author)

Project evaluation:
Uganda rural school-based telecenters

World Bank Institute
(Sara Nadel, co-author)

The Educational Object Economy:
Alternatives in authoring &
aggregation of educational software 

Interactive Learning Environments
(Purchase or subscription req'd) 

Development of multimedia resources 
UNESCO (Cesar Nunes, co-author)

Real Access/Real Impact
Teresa Peters & bridges.org
(hosted for reference; RIP TMP) 

ON TOPIC:

Learning, technology & development

 

Entries in Lomas (1)

Thursday
Mar312011

STEM video award winner: Congratulations to Derek Lomas & Dixie Ching

From HASTAC: 

DML Competition Winner Derek Lomas & HASTAC Scholar Dixie Ching Win 1st National STEM Video Game Challenge!

NumberPower: Numbaland!, produced by graduate students Derek Lomas of Carnegie Mellon University, Dixie Ching of New York University and Jeanine Sun of the University of California at San Diego, was the winner of the Collegiate and Impact Prizes and will receive $50,000 in total. The collection of four games allows children in kindergarten to grade 4 to construct a set of skills that helps develop their sense of number concepts. The games will be available on different platforms, including the iPad later this spring. The prototype can be viewed at http://numbaland.com.NumbalandTitle

The awards were announced by the United States Chief Technology Officer, Aneesh Chopra. The competition was designed to motivate interest in science, technology, engineering and math (STEM) learning by tapping into the natural passion of youth for playing and making video games. "Three cheers for the National STEM Video Game Challenge for catalyzing this entertaining and educational approach to harnessing American ingenuity..." said Chopra. "It is efforts like these that will ensure our nation's continued economic and technological leadership well into the 21st century."

To read the rest of the press release, about the National STEM Video Game Challenge, go tohttp://www.joanganzcooneycenter.org/Press-Releases-53.html.